Traveller-digest      Tuesday, August 17 1999      Volume 1999 : Number 970



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Ethically challenged merchants
Re: SEC: UNCLASSIFIED Inter-racial gettin' it on....
Re: First In
Re: More back to topic?
Re: Oops... Off Topic...
Re: Ditzie
Re: Ethically Challenged Merchants
Re: More Ditzie
Re: Traveller props
Re: Evolution
Re:GT TL8 to TL13 Space Interceptor Missiles
Re: Range of Sight?
Re: Stereotyped Gamers (was: Re: Endorphins...)
Re: Fast Food
Re: Fast Food
Re: Fast Food
Re: Range of Sight?
Re: ADMIN: Re: This has gone too far!...
Re: Stereotyped Gamers...
EXN The Exploration Network - Science
Re: Fast Food

----------------------------------------------------------------------

Date: Tue, 17 Aug 1999 09:37:36 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: Ethically challenged merchants

At 23:56 17/08/1999 +0100, "Nick Bradbeer" <nickb@ndirect.co.uk> wrote:
>>Ironically, all of this explains _why_ there's pirates (nice circular logic
>there).  If every ship is armed, some of them will start using those
>armaments. While being a pirate full-time is probably a good way to wind up
>dead (and probably not very smart even in the short run), if your fairly
>heavily armed trader comes across a weaker ship doing wilderness refueling
>in some back end of nowhere system, some people are going to be tempted.
>Call it the starship equivalent of a mugging.
>
>
>I wonder how useful Q-ships would be to the 'local constabulary' types. If
>the majority of pirate attacks are indeed opportunity strikes against
>lightly-armed freighters, then occasional well-publicised Q-ship stings
>(where the 'lightly armed freighter' turns out to be a discreetly armed
>gunboat) would introduce rather more hesitancy into the minds of easily
>tempted captains.

Ahhh, the old Subbie with a couple of fighters in the hold trick.
(or, for the really evil - a bay Meson Gun plus batteries)

I always felt this worked better against organised pirates than
opportunistic ones.

It also has the side "benefit" of encouraging enemy raiders to destroy
merchants rather than capturing them, thus reducing their ability to
resupply from the captives.

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Tue, 17 Aug 1999 09:01:19 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Re: SEC: UNCLASSIFIED Inter-racial gettin' it on....

On Mon, 16 Aug 1999 21:37:11 -0400 (EDT), "Hughes, Michael"
<Michael.Hughes@cbr.defence.gov.au> wrote:

>What's the imperial, nay Traveller universe's, opinion on inter-racial
>coupling? Is it frowned upon? Regarded as degenerate? Actively practiced on
>some worlds? Has a fine collection on under-the-counter tasteful 'glossy
>slick' paged publications dedicated to its practice?

YMMV.  Niven also thought of this.  Do you do rishathra?

Some related thoughts:

Consider the panet relationship from the Julian Protectorate
(summarized, with source references, in the material for the
Julian Protectorate in JimV's Galactic - with Amdukan sector) -
who's to say that it might not go just a little farther...

"That Document" still exists, but will _not_ be posted to the
list, nor to Freelance Traveller. Interested parties can surely
figure out how to obtain it...

Speaking of rishathra, wouldn't it be accurate to apply that term
to the appropriate interaction between members of _any_ two
different human races, as well as between human and non-human?
So, a Vilani and a Solomani - which is clearly not an uncommon
occurrence...

>Ob Adventure Seed; Characters are either trying to prove or protect the fact
>of a high powered Imperium noble's fetish for Aslan la femms, including
>having to track down and find/destroy the 'negative's of said patron
>enjoying himself at the pink pussycat  and encourage/stop its mass
>circulation.  

>Personally I find the mental pic of an Aslan same sex inclined pirate in hot
>pants rather appealing.

>Rwwwwwooooorrrrrrr. . . yeah baby yeah.

><must take pills, calm down>

Gives a whole new meaning to cathouse, no?

- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Tue, 17 Aug 1999 05:45:33 -0500 (CDT)
From: Cynthia Higginbotham <cyhiggin@pipeline.com>
Subject: Re: First In

> Anthony Salter wrote:
> > 
> > >> They don't discount, though; they don't want to undercut their FLGS.
> > >>
> > >> Tom Schoene
> > >>
> > >What is "FLGS" and were can I find one online?
> > 
> > FLGS stands for "Friendly Local Gaming Store".  You know, the one out there
> > in the big room with the ceiling that's sometimes blue and sometimes black
> > with little while lights? :)
> 
> Funny...here in Louisiana, our ceiling is often gray and leaky.  Hasn't
> been that way often enough this summer, though....

Where in Louisiana?  I live in the New Orleans area--perhaps I'm one
of your customers...


				--Cynthia

------------------------------

Date: Tue, 17 Aug 1999 21:06:38 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: More back to topic?

- ----- Original Message -----
From: Legate Legion <legate@futureone.com>
To: <traveller@lists.imagiconline.com>
Sent: Sunday, August 15, 1999 7:44 PM
Subject: Re: More back to topic?



>
> >And electronic manacles with built-in stimulators (T.E.N.S units?) and
> such.
> >The collar sounds good... I'd like one for the missus!  ;^)
>
>
>     No, to dangerous, can hit the heart.  And, so would I.  *weg*
>
> Legate Legion
> ICQ # 8973001

Indeed, but I was really talking that "sci-fi" thing... not the sci-fact
that can mire a game down.  The thing about sci-fi is how it may sound
technical and even feasible, but like anti-grav, it just ain't real (at this
time, at least! :)  Think of *all* the possibilities

- -- The Roc

------------------------------

Date: Tue, 17 Aug 1999 21:15:45 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Oops... Off Topic...

- ----- Original Message ----- 
From: Benyamene' ZeAbe' Akella <xrp@sierratel.com>
To: <traveller@lists.imagiconline.com>
Sent: Monday, August 16, 1999 2:50 AM
Subject: Re: Oops... Off Topic...


> > BDSM-D/s
> OK, there's a variation I am unfamiliar with, what is that last D/s?
> Dominant/submissive?
> 

Yes

------------------------------

Date: Mon, 16 Aug 1999 21:28:51 +1100
From: Ian or Katts <ianw@orac.net.au>
Subject: Re: Ditzie

>From: "Legate Legion" <legate@futureone.com>
>Subject: Re: Ditzie's Chopper-wopper

>    Ah, a fellow heritic.  Look, I have read her families stuff & while they
>maybe strange, is that the only gimic they have for her?  The speech paterns
>of a 4 year old?  I have a 4 yo little daughter & she talks like Ditize, now
>if Ditzie was a 4 yo, it would make sense, but Jesse's fine picture of her,
>has her at about 10 yo, +/- 2 years.

Ditzie was around way before Jesse started drawing. I always saw her as
about seven (little yellow pills being Famile Spofulam's intermittently
successful solution to the 'Two Hundred Barrier').

>From: "Douglas E. Berry" <dberry@hooked.net>
>Subject: Re: Ditzie's Chopper-wopper
>
>It's supposed to be a *joke*, this mighty interstellar corporation, and the
>R&D department is run by this manical pre-teen, living on uppers and
>testing her new toys of the legal department.

Thats testing her new toys *on* the legal department.

>
>We could of course, be sternly realistic about it, since science fiction
>has never featured pre-teen girls who were smarter than the norm, and spoke
>distinctively.  So from now on, all FS post should be delivered by
>Corporate Suits.
>

Thats pre-teen female engineering genius, thank you.

>Ditzie a junkie?  Guess that makes everyone whose ever popped caffeine
>tablets washed down by coffee a junkie.

I refuse to either confirm or deny I have ever used TSR Module Submission
Guidelines as a checklist.

Ian Whitchurch

'Famile Spofulam. Solutions that not merely meet but exceed your most
exacting requirments'

------------------------------

Date: Mon, 16 Aug 1999 22:08:52 +1100
From: Ian or Katts <ianw@orac.net.au>
Subject: Re: Ethically Challenged Merchants

>From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
>Subject: Re: Ethically challenged merchants
>
>A mercenary company heads out to Jump point after completing their
>assignment on a TL8 world. Coming in is a Fartrader with light armament (to
>the Merc. POV), and somehow the Merc. Captain determines the cargo as
>valuable. Extremely. No Naval vessels nearby. Out of range of the sensors of
>the primary world. Gee, Captain, I don't even see a moniter sat, can we take
>her? Please?
>
>Just thinking.

I do computerised data analysis looking for anomolous events for a living.
I can see lots of chunky contingency fees for very little actual work in
this one. I'll even ignore the issue that a TL8 world can easily spot
everything and it's dog within 100 diameters (Bruce, we could use the
Hubble to track a stray beer can at or about the 100 diameter limit, right ?).

What happens in this scenario is that as soon as the Far Trader comes out
of jump is it radios and/or laser comms the planet to say "We're here and
looking to sell X". They are merchants. It's what they do.

If they get jumped by the Merc Cruiser, then their people on the planet go
(a) where did our ship go and (b) gosh, I wonder if their suspicious
disappearence has anything to do with that Merc Cruiser that left (1).

Now, by their very line of business, mercenaries tend to collect enemies.
At the very least, the side the mercenaries were shooting at weeks ago may
be inclined to assist in asking questions designed, in the end, to get the
Imperial Navy to do what their side failed in in that recent unfortunate
dust-up.

Piracy is possible. It just happens to people who consent to take the risks
of living or trading well away from mainworlds.

Ian Whitchurch

(1) OK, this is pretty unlikely if your planet is run by certain FAS' in
the Department Formerly Known As DEETYA. Names have been deleted because
truth is not a defense against libel in my jurisdiction.

------------------------------

Date: Mon, 16 Aug 1999 22:06:23 +1100
From: Ian or Katts <ianw@orac.net.au>
Subject: Re: More Ditzie

>From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
>Subject: Re: Ditzie's Chopper-wopper
>
>> Ditzie's always been written this way.
>
>Sounds to me like early in her life she had some mighty odd language
>imprinting. Perhaps stranded on a hostile world with a herd of other
>chilluns? Orphan Transport Ship that crash landed?
>BZA

Ms Ditzammer Spofulam is the Executive Vice-President of Famile Spofulam,
reporting directly to the venerable Hengabar Spofulam.

Famile Spofulam has a number of nominally independant divisions, including
Toys and Games, Starships and High Energy Solutions. Ditzie was attached to
the Legal Department in Compliance, but has been steadily climbing the
corporate ladder. I wouldnt be surprised to see Hengabar accept a promotion
to Board Chairman or something ...

Ditzie is somewhat a favorite of Hengabar. Other children include
Winifreda, and a couple of cousins are coming out of the woodwork. Rumours
that Famile Spofulam engage in dangerous IQ-boosting experiments and
miscellaneous genetic engineering will be met with the full resources of
FS' Legal Department (aka Leeeeegals).

FS have upheld the Imperial tradition of robust competition, especially
where Gridlore Technologies ("Gridlore. Maximising total cost of ownership
whilst minimising achievement of mission objectives") and X-tek ("X-tek.
Where 49 megajoules is considered a point defense laser") are concerned.

>Date: Sun, 15 Aug 1999 18:15:33 -0700
>From: "Justice Hypercleats" <eris@sierratel.com>
>Subject: Re: Ditzie's Chopper-wopper
>
>> It was my understanding that was how Ditzie sounded *under* 
>> treatment...*her* family is trey strange. ;->
> And who is this family Spofumasumthing I keep hearing about? The Adams
>family in space? I have some cute sketches of D. I found, but I don't
>remember a biography.
>BZA
>

See above.

>From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
>Subject: Re: Ditzie's Chopper-wopper
>
>Maybe she does it on purpose to make the adults act weird.

No.

Ian Whitchurch

------------------------------

Date: Tue, 17 Aug 1999 21:26:13 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Traveller props

- ----- Original Message -----
From: Michael Peters <travelleri@home.com>
To: <traveller@lists.imagiconline.com>
Sent: Monday, August 16, 1999 7:24 AM
Subject: Re: Traveller props


>
> Don't know if anyone else noticed this but the new Star Wars
> MicroMachines line is almost an exact match for 25mm (typical oversized
> at about 30mm) I've already used the scout speeder bikes and storm
> troopers in my games. They may not look quite as good as lead, but being
> plastic makes them perfect for NPC use, IMHO.
>
> Mike
>

I used the old 15 mm official Traveller white metal miniatures (the 5x boxed
sets and various German blister packs) in my old campaign, and for old times
sake, I've been collecting the Star Wars Micro Machines for the same
reason... they are a tad taller perhaps, but they still look right and are
pre-painted.

- -- The Roc

------------------------------

Date: Tue, 17 Aug 1999 07:37:43 EDT
From: AveNelso@aol.com
Subject: Re: Evolution

In a message dated 8/16/99 10:14:54 PM Eastern Daylight Time, 
bruce.macintosh@worldnet.att.net writes:

<< an obviously false theory as postulating
 humans evolving anywhere other than Earth could survive in
 the Traveller universe (ie why the "Solomani Hypothesis" had to
 remain a Hypothesis, in the face of DNA evidence available even to the
 Second Imperium... >>

    Perhaps the Solomani Hypothesis was widely accepted during the Second 
Imperium, but forgotten or dismissed during the Long Night as Terran 
propaganda.  It would take extensive recontact with Earth to prove that it 
was the home to the various animal species which had been spread across  
space during the 2I.  This is the focus of a little adventure for M:0 I've 
been working on called "Monkey, Monkey, Whose Got the Monkey?"

            Dave Nelson 

------------------------------

Date: Tue, 17 Aug 1999 12:38:24 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re:GT TL8 to TL13 Space Interceptor Missiles

At 19:13 16/08/1999 -0700, "Bruce Macintosh"
<bruce.macintosh@worldnet.att.net> wrote:

<snip>

>Maneuverability is key for missiles, especially impact missiles, as they
>have to try to dodge laser fire on their way in; they need all their
>thrust vectored.

Surely 1G is enough to flip the missile's heading around so that it can
use its full thrust to evade.

IIRC Gurps charges a heavy penalty for making all the thrust vectored.

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Tue, 17 Aug 1999 03:46:37 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Range of Sight?

In mail you write:

>
>
> ----------
>> From: AB <ab@rossmack.com>
>>
>> d=(h^2 + 2hr)^0.5
>> 
>> Where:
>> d = distance to horizon
>> h = observer's height above ground
>> r = planetary radius
>> 
>> Make sure all units are the same!
>> 
> If you're looking for the range at which you can see a target above ground
> level, I think you add one more term to that equation so that it becomes 
>
> d=(h1^2 + h2^2 + 2hr)^0.5
>
> where h1 is the height of the observer and h2 is the height of the target. 
> That looks right, but I'm not a brilliant math person, so feel free to
> correct as necessary.

Alas, it's no longer that simple. Because we no longer have the line
tangent to the surface at one end of the site line. Instead, *if*
there's a tangent to the surface, it's somewhere *between* the target
and the observer. 

If I have some spare time, I'll see what I can come up with, but it's
gonna be *messy*. 

I *think* that in *some* cases, what you do is use the original formula
once for each observer, and then *add* the distances. A diagram would
make it clear *why*. But for now, trust me. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Tue, 17 Aug 1999 03:55:43 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Stereotyped Gamers (was: Re: Endorphins...)

In mail you write:

>>Although someone did mention AD&D
>>gearheads once. Lord, that sounds frightening! ;)
>
> I believe that was me. And you have no *idea* how scary it really is...<g>

A more or less quote from a fellow player in a game where we *did* get
gearheaded to extremes:

"Safety precautions? *Why?* We've got to 'use up' these captured orcs
*somehow*."

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Tue, 17 Aug 1999 04:00:01 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Fast Food

In mail you write:

>>Yes but at least we don't wear armour while playing football, its also why
>>the Ithklur prefer to play Aussie Rules.
>
>
> "Yes....I've always wondered why a nation which prides itself on its
> masculinity feels it has to strap on thirty pounds of body armour to play
> rugby...." -Giles, BTVS
>
> NB
> ---
> </tongue in cheek>

Seriously, they have to wear all that stuff because people were getting
*killed* (or at least long term/permanently injured). 

Try playing American football *without* that "armor" and you won't have
players for long. Those guys "play" *way* too seriously. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Tue, 17 Aug 1999 04:03:26 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Fast Food

In mail you write:

> ObTrav:  Can you imagine hockey being played on a frozen hydrogen
> lake?  Scarey, especially if you slip and fall on your cooling fins.
> The heat sinks would tend to sublimate the frozen hydrogen with the
> force of a grenade...

Skating doesn't work on other frozen liquids. Part of the lack of
friction is due to the *pressure* of the blades melting the ice, which
lubricates things nicely. This "presure melting" only works becuase
water is one of a *very* few compounds that expand when freezing. 

What you'd get on frozen gases is the leaking heat from your footgear
creating a layer of gas. Alas, this layer will be a lot less useful.
Since it's not created by pressure, "leaning" won't change the amount
and location of the friction. I suspect that you wouldn't be able to
get blades to "bite" properly.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Tue, 17 Aug 1999 07:51:11 EDT
From: AveNelso@aol.com
Subject: Re: Fast Food

In a message dated 8/17/99 7:44:41 AM Eastern Daylight Time, 
shadow@krypton.rain.com writes:

<< 
 Seriously, they have to wear all that stuff because people were getting
 *killed* (or at least long term/permanently injured). 
  >>

    Yes actually and really killed.    Around the turn of the century the 
number of fatalities in college football in America was so high that there 
was a serious push to outlaw it.    In response Presiedent Theodore Roosevelt 
set up a commision which among other things suggested the adoption of the 
forward pass as an official part of the rules, which got the game off the 
ground and into the air and avoided mass tackles.  It was also about then 
that more protective equipment was adopted.

                    Dave Nelson

------------------------------

Date: Tue, 17 Aug 1999 13:04:44 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: Range of Sight?

At 03:46 17/08/1999 PST, shadow@krypton.rain.com (Leonard Erickson) wrote:

>I *think* that in *some* cases, what you do is use the original formula
>once for each observer, and then *add* the distances. A diagram would
>make it clear *why*. But for now, trust me. 

Ignoring refraction, I think it is true for all cases.

For any observer of a given height (H), you can draw a tangent to the
circle that meets the observer at that height. This determines
the observer's horizon distance (D) for objects at 0 altitude.

Do the same for a second observer (height h) to get their horizon
distance (d).

If you draw the picture: when the first observer is distance D from
a point on the circle and the second observer is a distance d,
then both can see that point and since their line of sight is
tangential to the circle at that point (and there is only one tangent)
then they can look adoringly in to each other's eyes (or radar dishes
or image intensifieres or whatever).

Phil Kitching




- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Tue, 17 Aug 1999 22:29:19 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: ADMIN: Re: This has gone too far!...

- ----- Original Message -----
From: Rob Miracle <rwm@mpgn.com>
To: <traveller@lists.imagiconline.com>
Sent: Monday, August 16, 1999 10:49 PM
Subject: ADMIN: Re: This has gone too far!


> Sorry I haven't stepped in before now, but I'm in the process of moving
and
> I've been out of the office for a couple of days.
>
> The Traveller Mailing List is not a sex service.  Content here should be
> kept PG-13.   Sex, unless specifically relating to Traveller is not a
> permitted discussion topic, and even then, the questions of it in game
> isn't that important.  Please take the sex thread off line or to a more
> appropriate forum.
>
> Secondly, if you are conscious enough to put the term "OT:" or "OffTopic"
> in the subject of your message, or if you start out your message with
> "Sorry this is Off Topic", then you should seriously consider not hitting
> the SEND button.  If its off topic, it should not be posted here . . .
period.
>
> Rob
>

I apologise to the list for my posts in relation to this subject.  I had a
query that was not meant to go public, but did so by accident.  I never
intended it to go as long/far as it did.  Once again I apologise and hope it
is now closed.

- -- The Roc

------------------------------

Date: Tue, 17 Aug 1999 23:24:10 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Stereotyped Gamers...

- ----- Original Message -----
From: Benyamene' ZeAbe' Akella <xrp@sierratel.com>
To: <traveller@lists.imagiconline.com>
Sent: Tuesday, August 17, 1999 4:30 AM
Subject: Re: Stereotyped Gamers (was: Re: Endorphins...)



>
> Anyway, to depart the "offensive" topic, how many on the list believe they
> diverge from the stereo-type? Myself, well, I am a country boy, have a
> three-mile driveway,I got good grades in school until I read a laymans
> explanation of Einsteins Theory of Special and General Relativity. I am a
> landscaper, caucasian, male, thirty years old, and have been gaming since
I
> was fifteen or so. I am an only child, raised by my Grandparents. My aunt
> calls me a "second generation hippy" as psychologically I am more like a
> Baby-boomer than Gen X.
> BZA

I was never a geek or a nerd from the standard viewpoint.  I was pure
working class, dropped out of school before high school to work, read and
became self taught for the most part, hence my deplorable math... no
interest, no learning.

Family unit consisted of mum and dad, and three siblings.  Joined the
Australian army in the artillery with 105's, managed to cross to the Light
Horse, QMI (Queensland Mounted Infantry) in M113's.  Was into sex,
not-drugs, and alcohol (okay, alcohol is a legal drug, I'm a non-smoker and
"don't do drugs), but I was pretty straight in the head, which lead to me
becoming a relationship councillor in the field (which again is why I asked
about the title/Goth/RPG'er thing and am truly sorry the thread got out of
hand, but it was a, shall we say, "Professional curiosity" that lead me to
ask).

Game related activities stem from the family unit as a child (Ludo,
Scrabble, Monopoly, etc.), continued as a teen, went on into adult hood with
it (those same games, which, except for Ludo, I still have in the house and
play regularly with family members), only the list of games has expanded
since (Pictionary, Space Crusade, Hero Quest, Robo Rally, Scatagories, not
to mention trivia games coming out of my ears and some other 50-odd games I
shan't mention -- though no-one I currently know plays Squad Leader...).
However, the family (I'm married, 4-children) love swimming, BBQ's,
partying, sports, etc.

Discovered Traveller in my 20's(?) and played it until MT killed it in the
eyes of my group who turned to AD&D... which I followed and we became award
winning gamers at local (Aussie) Cons.  I enjoy computer games of course, to
unwind... and am currently somewhere in the middle(?) of Fallout2 after
enjoying the original Fallout some months ago.  Both games I can't recommend
highly enough for light entertainment with a touch of thinking.

Is that what you meant??

- -- The Roc

------------------------------

Date: Tue, 17 Aug 1999 06:29:57 -0700
From: "Dave Strebe" <strebe@intergate.bc.ca>
Subject: EXN The Exploration Network - Science

This is a multi-part message in MIME format.

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If you all missed seen this on the tube last night
here's a link that shows NASA attempting to use
liquid( actually frozen) hydrogen as a rocket fuel.
Dave

http://exn.ca/science/

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URL=http://exn.ca/science/
Modified=B09B5434B4E8BE012E

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Date: Tue, 17 Aug 1999 07:35:22 -0600
From: cos 90 <cos90@powersurfr.com>
Subject: Re: Fast Food

>In Eris' 'Akus Moby Treasure Hunt' PBEM, they have a thing refered to as a
>'fight bar', where vargr go to hang out to do dominance fights and such.
My >character, Kuzov, got suckered into a fight and had a *world* of fun.

There's a movie coming out this summer starring Brad Pitt that has 
just that very plot, from the sounds of it. ("The Fight Club")


     Glenn St-Germain  Edmonton, Alberta, Canada 
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
        "There is no longer any normal to be"
                                 -- Gary Numan

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End of Traveller-digest V1999 #970
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